下面我将介绍如何使用Linux Socket编程实现一个简单的服务器和客户端对话系统。我们将使用C语言编写这个示例。
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#define PORT 8080
#define BUFFER_SIZE 1024
int main() {
int server_fd, new_socket;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
char buffer[BUFFER_SIZE] = {0};
// 创建socket文件描述符
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
perror("socket failed");
exit(EXIT_FAILURE);
}
// 设置socket选项
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt))) {
perror("setsockopt");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(PORT);
// 绑定socket到端口
if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) {
perror("bind failed");
exit(EXIT_FAILURE);
}
// 监听连接
if (listen(server_fd, 3) < 0) {
perror("listen");
exit(EXIT_FAILURE);
}
printf("Server listening on port %d...\n", PORT);
// 接受连接
if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t*)&addrlen)) < 0) {
perror("accept");
exit(EXIT_FAILURE);
}
printf("Client connected.\n");
// 对话循环
while(1) {
// 读取客户端消息
int valread = read(new_socket, buffer, BUFFER_SIZE);
if (valread <= 0) {
printf("Client disconnected or error occurred.\n");
break;
}
printf("Client: %s\n", buffer);
// 检查是否退出
if (strcmp(buffer, "exit") == 0) {
printf("Exit command received. Closing connection.\n");
break;
}
// 清空缓冲区
memset(buffer, 0, BUFFER_SIZE);
// 获取服务器回复
printf("Server: ");
fgets(buffer, BUFFER_SIZE, stdin);
buffer[strcspn(buffer, "\n")] = '\0'; // 移除换行符
// 发送回复
send(new_socket, buffer, strlen(buffer), 0);
// 检查是否退出
if (strcmp(buffer, "exit") == 0) {
printf("Exit command sent. Closing connection.\n");
break;
}
}
// 关闭连接
close(new_socket);
close(server_fd);
return 0;
}
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define PORT 8080
#define BUFFER_SIZE 1024
int main() {
int sock = 0;
struct sockaddr_in serv_addr;
char buffer[BUFFER_SIZE] = {0};
// 创建socket
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
printf("\n Socket creation error \n");
return -1;
}
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);
// 将IPv4地址从文本转换为二进制形式
if (inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr) <= 0) {
printf("\nInvalid address/ Address not supported \n");
return -1;
}
// 连接到服务器
if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) {
printf("\nConnection Failed \n");
return -1;
}
printf("Connected to server. Type 'exit' to quit.\n");
// 对话循环
while(1) {
// 获取用户输入
printf("Client: ");
fgets(buffer, BUFFER_SIZE, stdin);
buffer[strcspn(buffer, "\n")] = '\0'; // 移除换行符
// 发送消息到服务器
send(sock, buffer, strlen(buffer), 0);
// 检查是否退出
if (strcmp(buffer, "exit") == 0) {
printf("Exit command sent. Closing connection.\n");
break;
}
// 清空缓冲区
memset(buffer, 0, BUFFER_SIZE);
// 读取服务器回复
int valread = read(sock, buffer, BUFFER_SIZE);
if (valread <= 0) {
printf("Server disconnected or error occurred.\n");
break;
}
printf("Server: %s\n", buffer);
// 检查是否退出
if (strcmp(buffer, "exit") == 0) {
printf("Exit command received. Closing connection.\n");
break;
}
}
// 关闭socket
close(sock);
return 0;
}
gcc server.c -o server
gcc client.c -o client
./server
./client
如果需要扩展这个基础实现,可以考虑:
这个示例展示了最基本的Socket通信流程,实际应用中可能需要根据具体需求进行扩展和优化。